![]() Info: When you appear in the second portion of the stage, a treasure chest will be positioned just ahead of you. Jump inside the room and head left to find a safe that you can open with Dark Magic to obtain the character token. Lift it up onto the overhead bar and it'll break open a window. You can climb down a ladder and head to the right to find a statue of a bird. Info: As you arrive in the third area, a large ledge with circling Dementor enemies, look toward the lower side. Use Dark Magic to open it and find the character token. Info: In the area where you first appear, have Hermione's cat or Fang dig at the soft spot along the right side of the area to unearth a black treasure chest. When you arrive inside, head to the back left corner and blast apart some debris along a table to reveal the character token. Info: Travel to the Great Hall, which you will find by passing through the top back doorway in the Great Foyer area. Open it with Dark Magic to obtain the character token. Info: In the magic shop, head to the right side of the room to find a cabinet. When it begins playing, the token will appear. Assemble some debris along the right side of the room to fashion a radio. Once you are there, use your magic to blast apart your surroundings. A doorway will open to your left, which you can enter to arrive in the dorm room. Set the mandrake inside and the shrieking will stop. Carry it back up to the pot positioned next to the wardrobe. Now go down into the opening and grab the mandrake. Before you descend into the passage, head left along the top floor and find a wardrobe. You'll reveal a passage below with a shrieking mandrake. Use Wingardium Leviosa magic to give it a tug. To reach it, you'll first need to enter the Hufflepuff common room.
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